![]() The atmosphere, in general, is just very well done. Cardboard cut-outs of Bendy would suddenly be where they previously weren’t and lights would be flickering where they were once solid. When I would leave one room, something would change in the room I had entered from. I didn’t get to experience the combat in Bendy (the demo I played was from chapter one of the episodic series), but I did need to gather tools and figure out where to place them to reactivate an ink machine. The main blockade to your journey was figuring out what the hell to do with all the various items you would pick up. They ratcheted the tension up a bit, but death would only come for you if you stood still. In Frictional Games’ cult hit, the monsters lurking around were more roadblocks to your progress than actual threats. While that game didn’t feature any combat, the main gameplay hook was environmental puzzle solving. BENDY AND THE INK MACHINE COLORING PAGES SCARY CRACKYou’ll crack this mystery by walking around the studio, collecting objects, and solving a variety of environmental puzzles with some light combat mechanics thrown it.Īs I said, my first thought was Amnesia. The titular Bendy seems to have gotten loose and is going on a rampage, killing whoever comes in its path. Not only is the building falling apart, but it looks like someone was prototyping a way to bring animations to life. Something is clearly afoot as the place is in total disarray. Joey has something important to show you, but the true impact of what he means isn’t understood until you step into Joey Drew Studios. ![]() Your character, Henry, returns to his old animation studio at the request of his friend, Joey Drew. What I didn’t expect to find was a game that nearly mirrors Amnesia in its format with a dash of BioShock’s atmosphere.īacking up a bit, Bendy and the Ink Machine is an episodic game that deals with an artist’s work gone wrong. ![]() I suppose I’m just completely jaded to those particular tactics. I figured I would be steadfast in my resolve and not jump a bit and that was certainly true. Walking into the RTX demo for Bendy and the Ink Machine, the only thing I knew was that it was a psychological horror adventure. Even the notorious Amnesia: The Dark Descent did little to rattle my bones, but it also didn’t rely solely on horror to get a rise out of players. Maybe I’m too used to the jump-scare tactics developers pull or perhaps my guard is raised too high, but it is rare for me to get shocked by a “scary” game. Horror games, for me, rarely stimulate any part of my being. ![]()
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